Steelers Fever Forums

Steelers Fever Forums (http://forums.steelersfever.com/index.php)
-   Gamer Chat (http://forums.steelersfever.com/forumdisplay.php?f=26)
-   -   How big of a "Gaming Enthusiasts" are you? (http://forums.steelersfever.com/showthread.php?t=9550)

AZ_Steeler 08-15-2006 10:40 AM

How big of a "Gaming Enthusiasts" are you?
 
It appears MicroSoft will be releasing software soon for people to write their own games and try them out on the XBOX 360, the only catch is you will need to cough up $99 to join some group...

I thought I wouldn't be buying the 360 and would just retire with my original XBox, but since I'm a Software Engineer by day and a gamer by night I might just need to look into this :cool:

http://www.theregister.co.uk/2006/08...60_games_devt/

By Tony Smith
Published Monday 14th August 2006 09:13 GMT

Microsoft today pledged to bring Xbox 360 programming to the masses, but ordinary folk will have to wait until the end of this month to get their hands on the tools they'll need to get coding for the console. Professionals will get a version in Spring 2007, the software giant said.

Microsoft will ship a pre-release beta version of XNA Game Studio Express on 30 August. The software will be be free, and runs on Windows XP. There's a catch: to test code on an Xbox 360, users will have to cough up $99 a year to join Microsoft's XNA users group, an online forum that will provide documentation and a game-sharing facility to allow other users to test unfinished titles. The software can also be used to create Windows XP games, Microsoft said.

Of course, XBA Game Studio simply allows game creators to program code and then build in audio and visual content into a final, playable game. Developers will still need a range of other, third-party tools and, in some cases, middleware.

The final version of XNA Game Studio Express will be available this coming Christmas, with the pro-oriented version following three or four months down the line from that.

To date, console development has largely been closed to individuals and smaller software developers, largely because of the cost of acquiring console vendors' software development kits. The difficulties of CD-only distribution - let alone cartridge production - have also hindered amateur console game creation. Connected consoles finally allow a route for small-scale developers to offer their work.

While XNA Games Studio Express may not generate many top-tier games, it will make possible a variety of lesser titles of the kind computer users are well used to downloading as freeware or shareware.

Indeed, it's this kind of arena Microsoft is undoubtedly hoping to establish, the better to attract games to its console family and associated online services. There are plenty of folk out there put off buying a console because of the cost of commercial games. The presence of a range of more basic, but cheaper titles might just be what's needed to encourage them to start console gaming.

CantStop85 08-15-2006 03:50 PM

Re: How big of a "Gaming Enthusiasts" are you?
 
Quote:

Originally Posted by AZ_Steeler
It appears MicroSoft will be releasing software soon for people to write their own games and try them out on the XBOX 360, the only catch is you will need to cough up $99 to join some group...

I thought I wouldn't be buying the 360 and would just retire with my original XBox, but since I'm a Software Engineer by day and a gamer by night I might just need to look into this :cool:

http://www.theregister.co.uk/2006/08...60_games_devt/

By Tony Smith
Published Monday 14th August 2006 09:13 GMT

Microsoft today pledged to bring Xbox 360 programming to the masses, but ordinary folk will have to wait until the end of this month to get their hands on the tools they'll need to get coding for the console. Professionals will get a version in Spring 2007, the software giant said.

Microsoft will ship a pre-release beta version of XNA Game Studio Express on 30 August. The software will be be free, and runs on Windows XP. There's a catch: to test code on an Xbox 360, users will have to cough up $99 a year to join Microsoft's XNA users group, an online forum that will provide documentation and a game-sharing facility to allow other users to test unfinished titles. The software can also be used to create Windows XP games, Microsoft said.

Of course, XBA Game Studio simply allows game creators to program code and then build in audio and visual content into a final, playable game. Developers will still need a range of other, third-party tools and, in some cases, middleware.

The final version of XNA Game Studio Express will be available this coming Christmas, with the pro-oriented version following three or four months down the line from that.

To date, console development has largely been closed to individuals and smaller software developers, largely because of the cost of acquiring console vendors' software development kits. The difficulties of CD-only distribution - let alone cartridge production - have also hindered amateur console game creation. Connected consoles finally allow a route for small-scale developers to offer their work.

While XNA Games Studio Express may not generate many top-tier games, it will make possible a variety of lesser titles of the kind computer users are well used to downloading as freeware or shareware.

Indeed, it's this kind of arena Microsoft is undoubtedly hoping to establish, the better to attract games to its console family and associated online services. There are plenty of folk out there put off buying a console because of the cost of commercial games. The presence of a range of more basic, but cheaper titles might just be what's needed to encourage them to start console gaming.

You're a software engineer? Nice, that's one of the careers I've been considering going into. Exactly what kind of coding would go into an XBOX 360? I've always wondered that.

AZ_Steeler 08-15-2006 04:06 PM

Re: How big of a "Gaming Enthusiasts" are you?
 
Take a look at this article it will probably answer all your questions you ever had about the XBOX 360, at least the "what makes it tick?"

http://arstechnica.com/articles/culture/mattlee.ars/3

Yes, I'm a big ole' geeky computer software engineer. If it is something you are looking to get into or have any questions about let me know.

cbalke 08-15-2006 04:43 PM

Re: How big of a "Gaming Enthusiasts" are you?
 
sounds like fun! i played with being a 'coder' for a while. i'm now sticking to tech support/sys admin/web design. i still like goofing off with actionscript, etc, so i'll continue to do web design stuff when i can.

i did this on friday night: SteelHeadz Splash Page.

big fireworks fan. never got too much into photoshop, when i did try it out i was already too ingrained in fireworks to change my ways. lol :) oh well...it's all good.

anyone know of any tech jobs in the burgh? ;) seriously....


All times are GMT -5. The time now is 07:22 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Shoutbox provided by vBShout v6.2.1 (Lite) - vBulletin Mods & Addons Copyright © 2014 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging v3.0.8 (Lite) - vBulletin Mods & Addons Copyright © 2014 DragonByte Technologies Ltd. Runs best on HiVelocity Hosting.
Navbar with Avatar by Motorradforum