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Old 05-01-2009, 10:51 PM   #11
BIGBENFASTWILLIE
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Default Re: 'Madden NFL 10': Five Things to Know

Lets hope that this turns out to be the Best Madden Ever.... wouldnt that be nice?
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Old 05-02-2009, 07:59 AM   #12
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Default Re: 'Madden NFL 10': Five Things to Know

Sounds awesome, if only I had a 360! I think I'm gonna have to get one.
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Old 05-02-2009, 10:43 AM   #13
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Default Re: 'Madden NFL 10': Five Things to Know

aww rashard is gonna be terrible in that game same wit willie..and when they play good i have to get the stupid roster updates
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Old 05-03-2009, 12:58 AM   #14
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Default Re: 'Madden NFL 10': Five Things to Know

I remember madden 07. All u had to do was throw it up for Hines, or run a Pitch to the outside and willie outruns and spins everybody. lol
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Old 05-05-2009, 01:23 PM   #15
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Default Re: 'Madden NFL 10': Five Things to Know

Also, Madden can't afford to pay an ACTUAL broadcaster to do the play-by-play?

I know it's cheaper to just pay generic actor once and keep recycling it, but come on. Every other sports franchise I've played has someone.
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Old 05-07-2009, 12:08 AM   #16
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Default Re: 'Madden NFL 10': Five Things to Know

"Madden NFL 10" introduces a new quarterback avoidance system that should go a long way toward helping solve this issue.

Big Ben is gonna be un believable in this game. When he plays it seems he always makes the first defender miss.
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Old 05-08-2009, 08:37 AM   #17
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Default Re: 'Madden NFL 10': Five Things to Know

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Originally Posted by Crushzilla View Post
Also, Madden can't afford to pay an ACTUAL broadcaster to do the play-by-play?

I know it's cheaper to just pay generic actor once and keep recycling it, but come on. Every other sports franchise I've played has someone.

They have Collinsworth, who is annoying and pompous but does know his stuff. He actually does a pretty good job of making it feel like an actual game. The play-by-play is Tom Hammond, who is bad and should feel bad.

I consider myself a pretty consistent Madden player. Every year I take a new team, get rid of all their talent, and rebuild them. I'm on season 10 or 11 with my current team. I have a 777 Madden IQ rating.

One thing I hope they change is franchise mode. It needs a seriously overhaul. Not every guy I draft should stay with me for as long as I have cap room, which is easy because every single one of my backups are in the 70s and cheap as hell. If a guy goes down for a season, I just pull someone in from the FA and sign them to a 1 year deal. When structuring rookiee contracts, I pay them all of their contract with no guaranteed money, so if they suck I can release them without losing anything but the year-to-year rate. No player, especially a rookie, would agree to that.

I'm just hoping that you sim one week and have all this stuff to take care of, such as irate players or getting alerts that certain players are trash talking. Hell, it'd be awesome if you got an alert saying one of your players was caught with an illegal substance, and you could bench him to boost team discipline or play him to increase your chance of winning. I also want some presentation. Week-by-week there should be a recap of plays or an update on the QB that's having a mind blowing season. At least do it after 8 weeks in.

I want it to be more like I'm doing an actual franchise rather than be a numbers game.
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Old 05-14-2009, 10:28 PM   #18
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Default Re: 'Madden NFL 10': Five Things to Know

Quote:
Originally Posted by Blitzburgh_Fever View Post
They have Collinsworth, who is annoying and pompous but does know his stuff. He actually does a pretty good job of making it feel like an actual game. The play-by-play is Tom Hammond, who is bad and should feel bad.

I consider myself a pretty consistent Madden player. Every year I take a new team, get rid of all their talent, and rebuild them. I'm on season 10 or 11 with my current team. I have a 777 Madden IQ rating.

One thing I hope they change is franchise mode. It needs a seriously overhaul. Not every guy I draft should stay with me for as long as I have cap room, which is easy because every single one of my backups are in the 70s and cheap as hell. If a guy goes down for a season, I just pull someone in from the FA and sign them to a 1 year deal. When structuring rookiee contracts, I pay them all of their contract with no guaranteed money, so if they suck I can release them without losing anything but the year-to-year rate. No player, especially a rookie, would agree to that.

I'm just hoping that you sim one week and have all this stuff to take care of, such as irate players or getting alerts that certain players are trash talking. Hell, it'd be awesome if you got an alert saying one of your players was caught with an illegal substance, and you could bench him to boost team discipline or play him to increase your chance of winning. I also want some presentation. Week-by-week there should be a recap of plays or an update on the QB that's having a mind blowing season. At least do it after 8 weeks in.

I want it to be more like I'm doing an actual franchise rather than be a numbers game.
I totally forgot that they added Collinsworth and Hammond.

I stand corrected... but... can we REALLY call Collinsworth a professional?

I've been playing MLB the Show. It has the most insanely extensive franchise mode I've ever seen.

If Madden brought half of that to the table... I'd be thrilled.
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Old 05-15-2009, 01:08 PM   #19
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Default Re: 'Madden NFL 10': Five Things to Know

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It's a shame they won't make a PC version.
It's back for 2010.

http://pc.ign.com/articles/895/895012p1.html
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Old 05-15-2009, 07:28 PM   #20
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Default Re: 'Madden NFL 10': Five Things to Know

I watched the gameplay on the 360, and it didn't look quite right somehow...Kinda choppy and just, off...

[YOUTUBE][/YOUTUBE]
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